

If you have a Dual Shock pad, you'll be glad to know that Brave Fencer fully supports both analog mode and Dual Shock vibrations. It's very rewarding to escape the perils of the first few stages, which neatly sets the tone for the game. Each level has its own logical set of challenges that careful thinking will solve every time. Other times, the backgrounds remain fixed, so as to let you concentrate on solving the matter at hand, and since problem-solving is a main fixture in Brave Fencer, it becomes apparent that lots of thought went into the design. Some backgrounds can be rotated 360 degrees, like when you're exploring towns. The game is made up of polygonal characters and fully 3D backgrounds. Imagine, if you will, a game that looks like a cross between Klonoa and Gex: Enter the Gecko, and you'll have a fair approximation of Brave Fencer's stylistic approach. Sure, it's an action/RPG in the sense that there's a lot of action, and there are RPG elements in the game, but at its core, Brave Fencer is really more of an action/platformer than anything else. Touted by some as Square's Zelda killer, Brave Fencer Musashi is really a much different game. He's also the star of Square's new action/RPG, Brave Fencer Musashi. Originator of the Ni TenIchi Ryu method of sword fighting. At the moment of their greatest distress, the supervisor of the kingdom decided it was time for the "hero summoning." So 160 years after he had last saved the world from complete destruction, Musashi was called upon once more to serve the kingdom. Yaquinik was not prepared for such an encounter and was, consequently, in great danger.

The LeCoir Empire stages a surprise attack on the Yaquinik Kingdom, with the intent to steal Reygund, the legendary sword of light. This run includes all special techniques, all Minkus collected (gave 25 hp each), all Bincho Fields broken (5 BP each)! Special thanks to great friend Dark Fulgore, your video helped me greatly for this longplay was possible to be done.The setting is 160 years ago, and a great tension is brewing between two rival nations: the Yaquinik Kingdom and the LeCoir Empire. These good game involves real-time combat in a 3D environment, and features voice overs for most dialogue. Lumina is a long sword, slow but very powerful, who earns special attacks as their seals are broken.

Musashi can also launch it against enemies and absorb their abilities, something needed to solve some puzzles and participate in minigames. The protagonist (inspired in the famous samurai of the Tokugawa era, Miyamoto Musashi, creator of the fighting style Niten Ichi Ryu) have two swords: Fusion is a katana with quick attacks in succession. Musashi, a young swordsman, is then transported to where Allucaneet need to find five elementals seals and save the inhabitants of the kingdom of the Thirstquencher Empire. Fillet, Princess of Allucaneet, decides to make a desperate maneuver: perform a ritual to invoke the hero of the old stories. The vile character declares himself emperor and proceeds to attack and dominate neighboring territories. Everything changes when the neighboring kingdom Thirstquencher is taken by Flatski.

The kingdom of Allucaneet always been a peaceful and quiet. Longplay of Brave Fencer Musashi (in Japan called Bureivu Fensā Musashiden, literally "Brave Fencer: The Legend of Musashi") is an action RPG developed and published by Square (now Square Enix) in 1998 for PlayStation.
