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Luminous arc saki
Luminous arc saki







luminous arc saki

HealAll (28 MP): 384 healing, range 4, radius 2. Raijin (24 MP): 0 thunder damage, range 3, radius 1.įuujin (24 MP): 0 wind damage, range 3, radius 1.Ĭecille - Tw Witch (Twilight Witch) - DarkĪttack: 60 physical damage, range 1-2 line. Mugen (16 MP): 18 physical MP damage, range 3. TechJutsu (16 MP): Raises TECH For 3 turns, range 0. SpdJutsu (10 MP): Raises SPEED for 3 turns, range 0.ĬhiStrike (12 MP): 15 physical damage, range 3-4. VoltCard (6 MP): 0 thunder damage, range 3-4. VoltStorm (48 MP): 200 thunder damage, range 4, radius 2.Īttack: 74 physical damage, range 1-2 line.įireCard (6 MP): 0 fire damage, range 3-4. MagBlock (90 MP): Blocks the next three magics on the target, range 2. Heal (24 MP): 256 healing, range 4, radius 1. Res DOWN (20 MP): Lowers RESIST for 3 turns, range 3, radius 1. Mag DOWN (12 MP): Lowers MAGIC for 3 turns, range 3, radius 1.ĭrang (16 MP): 173 thunder damage, range 3, radius 1. Storm (6 MP): 133 thunder damage, range 3.Ītk DOWN (8 MP): Lowers ATTACK for 3 turns, range 3, radius 1. RpdBreak (24 MP): 82 physical damage, range 3-4.Ĭlaire - Th Witch (Thunder Witch) - Thunder

luminous arc saki

PureShot (18 MP): 50 physical damage, range 4, radius 1. StunShot (12 MP): 52 physical damage, paralysis, 25%, range 3.Īiming (15 MP): 63 physical damage, range 4-5. TrickShot (6 MP): 66 physical damage, range 1-2 line.įirstAid (9 MP): 128 healing + cures poison, range 1. RymWall (75 MP): Blocks the next three magics, range 4.įocus (6 MP): Raises TECH for 4 turns, range 0. RymCure (43 MP): 384 healing + status healing, range 4, radius 1. RymShld (60 MP): Blocks the next three physical attacks, range 4. Magnum (32 MP): 168 physical damage, range 4-5įletchette (24 MP): 96 physical damage, range 3, radius 1. Shotgun (12 MP): 90 physical damage, range 4, radius 1. Rifle (6 MP): 103 physical damage, range 3.Ĭhasm (10 MP): 116 physical damage, range 1. Sleep: Can't act, wears off when attacked. A few buffs last longer, so I noted those when they came up.Ĭonfuse: Attack random enemies or allies. Hitting a weakness multiplies this by 1.25 and hitting resistance multiplies this by 0.8 (I think).Īll statuses last three turns, from what I can tell. These correspond to an increase or decrease in the attack stat (ATTACK or MAGIC) governing the damage of the attack. They get resistances and weaknesses depending on their affinity. For level 1 spells, it equals 1, for level 2s, it equals 1.3, and level 3s, it equals 1.5.Įach character has an elemental affinity. Magical attacks: (MAGIC-RESIST)*c, with c the same as above. Physical attacks: (ATTACK*1.35-GUARD)*c, where c = a tech constant for the skill. Also determines CTB speed, linearly, I believe. RESIST: Reduces damage taken by magical attacks. GUARD: Reduces damage taken by physical attacks. All characters are also equipped with two Star Charms, which resist all statuses by 10%.ĪTTACK: Determines physical attack damage.









Luminous arc saki